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Developers are using a detailed fruit fly nervous system map in simulations to control agents in puzzles, games, and a virtual parking task.
In short: Developers are using a detailed map of a fruit fly’s nervous system in computer simulations that can control agents in puzzles, video games, and a virtual car.
Recent reporting and developer demos have showcased experiments built on a newly mapped adult male fruit fly nervous system. The map is called MaleCNS v1.0, and it is a “connectome,” meaning a wiring diagram of how nerve cells connect to each other (like a full map of streets and intersections in a city).
MaleCNS v1.0 is described as covering the fruit fly’s brain and central nervous system. Researchers say it includes about 166,700 neurons (nerve cells) and about 125 million synaptic connections (the tiny junctions where signals pass between cells).
In demos, this connectome-based model has been used in simulations to solve or control tasks like a Rubik’s Cube, and to play games including Doom, Minecraft, Beat Saber, and Super Mario 64. Another demo shows it guiding a virtual Mini Cooper through a parallel parking task. These are software simulations and control setups, not proof that the model has human-like intelligence or any kind of consciousness.
A key question is whether these insect-inspired approaches can lead to practical, efficient AI systems, especially for robots that need to react quickly with limited computing power. Researchers are interested because insect nervous systems are known for fast, parallel processing and spread-out memory, which could inspire new designs. It is also worth watching how accurately these simulations match real insect behavior, and how clearly researchers explain what the demos do and do not show.
Source: NYTimes