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Capcom outlined a plan to use AI in its game making process, aiming to gradually turn its RE Engine into a toolset that supports AI assisted development.
In short: Capcom says it wants to gradually build more AI into the RE Engine tools it uses to make games.
Capcom shared its plans during a developer presentation at the Capcom Open Conference RE: 2026. Programmer Satoshi Ishida spoke about the “REX Project,” which focuses on the future of the RE Engine. A game engine is the core software that helps developers build a game, like the kitchen equipment and prep stations behind a restaurant meal.
Ishida said big games, like those in the Resident Evil series, take so much work that even simple tasks can become very time consuming. His proposed solution is to “successfully integrate AI technology into development workflows.” In plain terms, that means using AI, computer systems that can learn patterns from data, as a helper inside the tools developers already use.
Capcom has said before that it will not use AI generated assets in its games. Assets are the finished things you see and hear, like character models, textures, and sounds. Instead, the company has positioned AI as something to make the production process more efficient.
At the same time, Ishida described a longer term plan to incrementally turn the RE Engine into an “AI generation game engine,” with the goal of “a future where we create games together with AI,” according to an IGN translation.
If more studios use AI inside their production tools, it could change how quickly games are made and how much work falls on human teams. For players, that could affect how often big titles come out, and it also raises questions about how much of a game is made by people versus automated systems.
Source: The Verge AI